They aren't as fast-paced as I expected them to be.
During testing, most of my games were grind games were I sat behind tokens a lot and only won because I drew my 1 copy of Token Sundae. Possible reason for this is the abundance of token-generating cards in the builds I am using.(dandylion, scapegoat, hamstrato, aerial charge)
Also, Hamstrato needs to be set first, like Armor, and I don't even like Armor. I might just drop Hamster in favor of more flexible cards.
Tether-wolf(TW) and Megaraptor(MR) are the two Planes that I'll probably test more. Black falcon(BF)'s only redeeming factor is that he is level 4. BF would've been good if he can change defense position monsters to attack position, to make him more flexible. Raystealth(RS) is not even remotely good, unless you want a Debris target, or something to set turn1.
TW is a staple. He can probably fit in Pure Machina Beat as a means to summon a turn 1 Drago-Sac. Will probably test that out. And the 2.5k power helps. MR+Aerial Charge/Dandy/Goat = profit! Aerial Charge is quite good.
There may be something wrong with my build right now, or I'm not doing something right. But right now, the only build I find consistent and powerful enough(for Asia format, at least) is Drago-Sac Turbo with a full Machina Engine (Peacekeepers and Roll Outs are the shit), and Debris Dandy PBP(not really that consistent, but FUN!!!). I might tweak the Karakuri build though, just to see if it's worth it.
If you have any suggestions for PBPs, please comment or something.
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